How to provide smart and convenient search features for users to find assets tailored to specific design intentions ?
01 Intelligence
02 Customize
How to meet different creative needs while providing a smooth and easy-to-use user experience?
03 Inspire
How to inspire users and help them uncover their creative potentials?
01 Intelligence
How to provide smart and convenient search features for users to find assets tailored to specific design intentions ?
02 Customize
How to meet different creative needs while providing a smooth and easy-to-use user experience?
03 Inspire
How to inspire users and help them uncover their creative potentials?
01 Intelligence
How to provide smart and convenient search features for users to find assets tailored to specific design intentions ?
02 Customize
How to meet different creative needs while providing a smooth and easy-to-use user experience?
03 Inspire
How to inspire users and help them uncover their creative potentials?
Building Toy II.
Design Intelligence in Virtual Reality
How to build up a sustainable model of VR to contribute to scientific research, education and therapy?
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Is it possible to collect all the data generated as the user plays, extract from their information to further enrich our knowledge of interactive human behaviors, and even help people with VR games?
The second part of the Building Toy project moved forward to its application. Brain system and human cognition were researched in order to understand how we are able to invite users to enter an active learning zone and provides new insights to aide in the learning and therapeutic process.
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Role | experience design, spatial design, VR development
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Tools | unity, C#, playMaker, htc vive
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Year | 2017
Overview.
Demo Exhibition @ New York TheaterLab
Demo Exhibition @ New York TheaterLab
Demo Exhibition @ New York TheaterLab
Process.
Demo Introduction Video
Player's Data Visualization
Design Goal.
How to build up a sustainable model of VR to contribute to scientific research, education and therapy?​
​​
Is it possible to collect all the data generated as the user plays, extract from their information to further enrich our knowledge of interactive human behaviors, and even help people with VR games?