top of page

Building Toy II.

Design Intelligence in Virtual Reality

How to build up a sustainable model of VR to contribute to scientific research, education and therapy?

Is it possible to collect all the data generated as the user plays, extract from their information to further enrich our knowledge of interactive human behaviors, and even help people with VR games?

 

The second part of the Building Toy project moved forward to its application. Brain system and human cognition were researched in order to understand how we are able to invite users to enter an active learning zone and provides new insights to aide in the learning and therapeutic process.

Role | experience design, spatial design, VR development

Tools | unity, C#, playMaker, htc vive

Year | 2017

Overview.

Demo Exhibition @ New York TheaterLab

Demo Exhibition @ New York TheaterLab

Demo Exhibition @ New York TheaterLab

Process.

Demo Introduction Video

Player's Data Visualization

Design Goal.

How to build up a sustainable model of VR to contribute to scientific research, education and therapy?

Is it possible to collect all the data generated as the user plays, extract from their information to further enrich our knowledge of interactive human behaviors, and even help people with VR games?

Website Pics3.jpg
Website Pics2_edited.jpg
Website Pics4_edited.jpg
bottom of page